My work is an attempt to bridge the conceptual and the corporeal.
How we use our bodies to create abstract symbolic systems, and
how these systems have reverberations on our physical self is a
matter of great concern to me. The dialog between these two realms
is the subject of both my traditional and interactive work, and
it is particularly relevant to our contemporary culture as we aim
to grapple with the ramifications of 'virtuality' and our increasing
relationship with the interfaces and representational systems of
our machines. The interactive medium provides a rich environment
to explore the connections between physical bodies and the myriad
of representational systems possible in the digital realm.
Physical-digital interfaces - ranging from the familiar mouse and
keyboard to more unusual sensing systems - provide the connective
tissue between our bodies and the codes represented in our machines.
I take these interfaces as both a practical and conceptual artistic
challenge. Interactive systems determine the grammar of our
interaction with digital media, and ultimately its possibility for
meaning.
By developing physical-digital systems that engage people's bodies
instead of just their fingers and eyes, I hope to refocus attention
on the embodied self in an increasingly mediated culture. Many of
my interactive installations respond to participants locations in
the installation space, to spatial relationships between participants,
or to actual gestures and 'body language'. By creating installations
that use video tracking software to respond transparently to a user's
entire body, I create a visceral connection between the real and the
virtual.
In the Visual Resolve installation on exhibit at www.gallerythe.org,
pedestrians on the street encounter a live but abstracted version of
themselves on the projection screen in the window. Live video of
participants is recreated out of a series of small icons or images
loaded into the installation. The reconstructed imagery reads on
two levels - the level of the icons, and the level of the overall image.
This translation contains both less and more visual resolution than the
original video. More, because there is the additional information of
all the icons, and less because the original video image has become
a vessel for the new information - loosing resolution in the process.
Digital video is represented in the computer as a string of numbers.
By translating these numbers, which represent image data, into other
images I mirror the digitization process itself - translating one form
of data into another. By translating live imagery of human bodies into
imagery of something these bodies are not, I point out the complexities
of representation. The images on the screen are both 'you' and 'not you'.
It is easy to load new icons into the computer program I wrote for the
installation, so many variations of Visual Resolve are possible. The
piece will change throughout the course of the exhibit as I add new icons
from which to compose the video.
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