My work about building a post-human world. I create an artificial environment that contains a narrative. I make a humorous and disturbing look at our future where the distinctions between man and machine and microcosms and macrocosms have become completely blurred. I place the viewer in a situation where they cannot tell if they are viewing a cell through a microscope or looking at the internal structure of a complicated machine. The narratives in my pieces concentrate on the processes of creation, destruction, generation and regeneration, the cyclical processes common in both nature and machine. All of my images come from digital photographs of objects discarded by the real world, technology that is now dead. Nothing here is drawn, all animated and montaged from photography. The soundtrack from the animated piece is processed field recordings of sounds anywhere from water sloshing in a cup to the internal ambiance of a broken VCR. My point in creating Carriers was to look at one commonality between biology and mechanics - the cycle in which things are created, destroyed, and created and destroyed again. Environments exist they become populated. The population sustain themselves. After a while, problems occur, flaws appear and eventually cause the system to slow down. These kinds of events are universal, be it in a liver or a dishwasher, this cycle exists. Events cycle in both the smallest cell and the most elaborate computer. I feel that there is a drama and beauty in this kind of universal occurrence, and with this animation I wanted to keep my absurd view of the future grounded in a reality that is inescapable. |
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